In the spirit of rising from smoldering ashes anew, we figured it best to kick off Week 4 of Rise from the Ashes season with a balance update - hot off the press! (Get it? Hot... like ashes? No?)
Here's a list of all the changes - see you in game, and keep it CUE!
Buffs
The Emperor (IV) - Limited Legendary
Was:
:return: If your deck has 14 or more Tarot cards, your Tarot cards, wherever they are, gain +18:power: until played and cost -1:energy: for 3 turns.
Now:
:return: If your deck has 14 or more Tarot cards, your Tarot cards, wherever they are, gain +18:power: until played and cost -1:energy: until played.
The Grand Canyon - Limited Legendary
Was:
:draw: Your Paleontology cards, wherever they are, cost -1:energy: this round.
Now:
:draw: Your Paleontology cards, wherever they are, cost -1:energy: this round.
:play: For every Paleontology card in your hand, your Science cards, wherever they are, gain +6 :power: until played.
Ahuna Mons - Limited Epic
Was:
:play: If your deck contains Absolute Zero and any Volcanoes card, your Planetside cards, wherever they are, gain +26:power: for 3 turns.
Now:
:play: If your deck contains Absolute Zero and any Volcanoes card, your Planetside cards, wherever they are, gain +26:power: for until played.
Lady Bertilak - Limited Epic
Was:
:play: Your Arthurian Legends cards, wherever they are, gain +6:power: until played. If played next to Sir Gawain or The Green Knight, your Arthurian Legends cards, wherever they are, gain +8:power: until played.
Now:
:play: Your Arthurian Legends cards, wherever they are, gain +8:power: until played. If played next to Sir Gawain or The Green Knight, your Arthurian Legends cards, wherever they are, gain +10:power: until played.
The Periodic Table - Crafted Rare
Was:
When played, give your Excellent Elements cards (even if they're in your deck) +12 Power this turn and next.
Now:
When played, give your Excellent Elements cards (even if they're in your deck) +12 Power until played.
Dobermann - Limited Rare
Was:
:draw: An opponent's random card in hand :lock:Locks this turn.
:play: Your Dogs cards in hand gain +16:power: this turn.
:return: A random card in your hand :lock:Locks next turn.
Now:
:draw: An opponent's random card in hand :lock:Locks this turn.
:play: Your Dogs cards, wherever they are, gain +14:power: until played.
:return: A random card in your hand :lock:Locks next turn.
Fairy Circle - Limited Common
Was:
:return: Your other cards with "Fairy" in their name, wherever they are, gain +15:power: until played.
Now:
:return: Your other cards with "Fairy" in their name, wherever they are, gain +18:power: until played.
Hibernation - Ultra Fusion
Was:
:draw: This card :lock:Locks for 2 turns.
:play: Your Life on Land cards in hand gain +20:power: permanently.
Now:
:draw: This card :lock:Locks this turn.
:play: Your Life on Land cards in hand gain +20:power: permanently.
Project Blue Book - Mythic
Was:
:draw: Your Space cards that have been played 1 or more times this game, wherever they are, cost -1:energy: and gain +7:power: for 5 turns.
Now:
:draw: Your Space cards that have been played 1 or more times this game, wherever they are, cost -1:energy: and gain +7:power: permanently.
Nerfs
Truman Capote - Limited Epic
Was:
:draw: Your opponent's cards in hand lose -10:power: this turn and your The Write Stuff cards, wherever they are, gain +18:power: until played.
Now:
:draw: Your opponent's cards in hand lose -10:power: this turn and your The Write Stuff cards, wherever they are, gain +16:power: until played.
In the spirit of rising from smoldering ashes anew, we figured it best to kick off Week 4 of Rise from the Ashes season with a balance update - hot off the press! (Get it? Hot... like ashes? No?)
Here's a list of all the changes - see you in game, and keep it CUE!
Buffs
The Emperor (IV) - Limited Legendary
Was:
:return: If your deck has 14 or more Tarot cards, your Tarot cards, wherever they are, gain +18:power: until played and cost -1:energy: for 3 turns.
Now:
:return: If your deck has 14 or more Tarot cards, your Tarot cards, wherever they are, gain +18:power: until played and cost -1:energy: until played.
The Grand Canyon - Limited Legendary
Was:
:draw: Your Paleontology cards, wherever they are, cost -1:energy: this round.
Now:
:draw: Your Paleontology cards, wherever they are, cost -1:energy: this round.
:play: For every Paleontology card in your hand, your Science cards, wherever they are, gain +6 :power: until played.
Ahuna Mons - Limited Epic
Was:
:play: If your deck contains Absolute Zero and any Volcanoes card, your Planetside cards, wherever they are, gain +26:power: for 3 turns.
Now:
:play: If your deck contains Absolute Zero and any Volcanoes card, your Planetside cards, wherever they are, gain +26:power: for until played.
Lady Bertilak - Limited Epic
Was:
:play: Your Arthurian Legends cards, wherever they are, gain +6:power: until played. If played next to Sir Gawain or The Green Knight, your Arthurian Legends cards, wherever they are, gain +8:power: until played.
Now:
:play: Your Arthurian Legends cards, wherever they are, gain +8:power: until played. If played next to Sir Gawain or The Green Knight, your Arthurian Legends cards, wherever they are, gain +10:power: until played.
The Periodic Table - Crafted Rare
Was:
When played, give your Excellent Elements cards (even if they're in your deck) +12 Power this turn and next.
Now:
When played, give your Excellent Elements cards (even if they're in your deck) +12 Power until played.
Dobermann - Limited Rare
Was:
:draw: An opponent's random card in hand :lock:Locks this turn.
:play: Your Dogs cards in hand gain +16:power: this turn.
:return: A random card in your hand :lock:Locks next turn.
Now:
:draw: An opponent's random card in hand :lock:Locks this turn.
:play: Your Dogs cards, wherever they are, gain +14:power: until played.
:return: A random card in your hand :lock:Locks next turn.
Fairy Circle - Limited Common
Was:
:return: Your other cards with "Fairy" in their name, wherever they are, gain +15:power: until played.
Now:
:return: Your other cards with "Fairy" in their name, wherever they are, gain +18:power: until played.
Hibernation - Ultra Fusion
Was:
:draw: This card :lock:Locks for 2 turns.
:play: Your Life on Land cards in hand gain +20:power: permanently.
Now:
:draw: This card :lock:Locks this turn.
:play: Your Life on Land cards in hand gain +20:power: permanently.
Project Blue Book - Mythic
Was:
:draw: Your Space cards that have been played 1 or more times this game, wherever they are, cost -1:energy: and gain +7:power: for 5 turns.
Now:
:draw: Your Space cards that have been played 1 or more times this game, wherever they are, cost -1:energy: and gain +7:power: permanently.
Nerfs
Truman Capote - Limited Epic
Was:
:draw: Your opponent's cards in hand lose -10:power: this turn and your The Write Stuff cards, wherever they are, gain +18:power: until played.
Now:
:draw: Your opponent's cards in hand lose -10:power: this turn and your The Write Stuff cards, wherever they are, gain +16:power: until played.
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