Another year over, another batch of touch-ups and tweaks to a select group of cards!
It’s a group of 10 today, but we have balance in our sights and are keen to share an update regarding the upcoming Resurrection season with you shortly.
Until then, peep the changes below for yourself, and as ever - keep it CUE!
(P.S. You can get all of these cards, sans-Mythic, from the new Balance Pack in store!)
WAS: :play: If your deck contains 14 or more cards from different collections, your cards, wherever they are, gain +15:power: until played, and this card gains an additional +15:power: permanently.
NOW: :play: If your deck contains 14 or more cards from different collections, your cards, wherever they are, gain +10:power: until played, and this card gains an additional +10:power: permanently.
WAS: :return: Your opponent's cards, wherever they are, with 3 or less Base Energy cost +3:energy: for 2 turns.
NOW: :return: Your opponent's cards in hand with exactly 2 or 3 Base Energy cost +3:energy: for 2 turns.
WAS: :play: For every Game Dev! card you have played this game, this card gains +8:power: this turn.
NOW: :play: For every Game Dev! card you have played this game, up to a maximum of 12, this card gains +8:power: this turn.
WAS: :draw: Your Paleontology cards that have not been played this game, wherever they are, gain +25:power: permanently.
:return: For every time you have played Dinosaur Eggs this game, your remaining Paleontology cards in hand cost -1:energy: permanently.
NOW: :draw: Your Paleontology cards that have not been played this game, wherever they are, gain +12:power: permanently.
:play: If it is the first turn of the round, your Paleontology cards, wherever they are, gain +12:power: until played.
:return: For every time you have played Dinosaur Eggs this game, your remaining Paleontology cards in hand cost -1:energy: permanently.
WAS: :draw: If you have not played any Exciting Exploration cards this game, your Exciting Exploration cards, wherever they are, gain +30:power: permanently.
NOW: :draw: Your Exciting Exploration cards that have not been played this game, wherever they are, gain +15:power: permanently.
:play: If it is the first turn of the round, your Exciting Exploration cards, wherever they are, gain +15:power: until played.
WAS: :play: If your deck has only Science cards, your Science cards, wherever they are, gain +20:power: until played.
:return: Your Science cards, wherever they are, cost +1:energy: permanently.
NOW: :play: If your deck has only Science cards, your Science cards, wherever they are, gain +20:power: until played.
:return: Your Science cards, wherever they are, cost +1:energy: until played.
WAS: :draw: If your deck has only Science cards, this card gains +30:power: until played.
NOW: :draw: If your deck has only Science cards, this card gains +30:power: permanently.
WAS: :play: An opponent's random card in hand loses -100:power: for 2 turns.
NOW: :play: An opponent's random card in hand loses -49:power: permanently.
WAS: :play: If your opponent's deck contains exactly 4 Arts & Culture cards, your Arts & Culture cards, wherever they are, gain +12:power: until played. Repeat for each album.
NOW: :play: If your opponent's deck contains exactly 4 Arts & Culture cards, your Arts & Culture cards, wherever they are, gain +12:power: permanently. Repeat for each album.
WAS: :play: If you are trailing by 200:power: or more, your History cards in hand gain +50:power: this turn.
NOW: :play: If you are trailing by 200:power: or more, your History cards in hand gain +50:power: this turn. If your opponent's deck contains 6 or more Unique Collections, give them an additional +50:power: this turn.
Another year over, another batch of touch-ups and tweaks to a select group of cards!
It’s a group of 10 today, but we have balance in our sights and are keen to share an update regarding the upcoming Resurrection season with you shortly.
Until then, peep the changes below for yourself, and as ever - keep it CUE!
(P.S. You can get all of these cards, sans-Mythic, from the new Balance Pack in store!)
WAS: :play: If your deck contains 14 or more cards from different collections, your cards, wherever they are, gain +15:power: until played, and this card gains an additional +15:power: permanently.
NOW: :play: If your deck contains 14 or more cards from different collections, your cards, wherever they are, gain +10:power: until played, and this card gains an additional +10:power: permanently.
WAS: :return: Your opponent's cards, wherever they are, with 3 or less Base Energy cost +3:energy: for 2 turns.
NOW: :return: Your opponent's cards in hand with exactly 2 or 3 Base Energy cost +3:energy: for 2 turns.
WAS: :play: For every Game Dev! card you have played this game, this card gains +8:power: this turn.
NOW: :play: For every Game Dev! card you have played this game, up to a maximum of 12, this card gains +8:power: this turn.
WAS: :draw: Your Paleontology cards that have not been played this game, wherever they are, gain +25:power: permanently.
:return: For every time you have played Dinosaur Eggs this game, your remaining Paleontology cards in hand cost -1:energy: permanently.
NOW: :draw: Your Paleontology cards that have not been played this game, wherever they are, gain +12:power: permanently.
:play: If it is the first turn of the round, your Paleontology cards, wherever they are, gain +12:power: until played.
:return: For every time you have played Dinosaur Eggs this game, your remaining Paleontology cards in hand cost -1:energy: permanently.
WAS: :draw: If you have not played any Exciting Exploration cards this game, your Exciting Exploration cards, wherever they are, gain +30:power: permanently.
NOW: :draw: Your Exciting Exploration cards that have not been played this game, wherever they are, gain +15:power: permanently.
:play: If it is the first turn of the round, your Exciting Exploration cards, wherever they are, gain +15:power: until played.
WAS: :play: If your deck has only Science cards, your Science cards, wherever they are, gain +20:power: until played.
:return: Your Science cards, wherever they are, cost +1:energy: permanently.
NOW: :play: If your deck has only Science cards, your Science cards, wherever they are, gain +20:power: until played.
:return: Your Science cards, wherever they are, cost +1:energy: until played.
WAS: :draw: If your deck has only Science cards, this card gains +30:power: until played.
NOW: :draw: If your deck has only Science cards, this card gains +30:power: permanently.
WAS: :play: An opponent's random card in hand loses -100:power: for 2 turns.
NOW: :play: An opponent's random card in hand loses -49:power: permanently.
WAS: :play: If your opponent's deck contains exactly 4 Arts & Culture cards, your Arts & Culture cards, wherever they are, gain +12:power: until played. Repeat for each album.
NOW: :play: If your opponent's deck contains exactly 4 Arts & Culture cards, your Arts & Culture cards, wherever they are, gain +12:power: permanently. Repeat for each album.
WAS: :play: If you are trailing by 200:power: or more, your History cards in hand gain +50:power: this turn.
NOW: :play: If you are trailing by 200:power: or more, your History cards in hand gain +50:power: this turn. If your opponent's deck contains 6 or more Unique Collections, give them an additional +50:power: this turn.
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