June 17, 2024

Balance Patch: June!

Our June 2024 balance update is now live and here are the changes you can expect to see in game:

Buffs:

Played Alone

Asian Golden Cat

Was:

:play: When played alone, your Cool Cats cards, wherever they are, gain +7:power: permanently.

Now:

:play: If this is the only Life on Land card played this turn, your Cool Cats cards, wherever they are, gain +7:power: permanently.

The Chariot (VII)

Was:

:play: If played alone, your Tarot cards in hand gain +16:power: permanently.

Now:

:play: If played adjacent to no other Tarot cards, your Tarot cards in hand gain +10:power: permanently.

Horn Shark

Was:

:play: When played alone, gain +4:power/turn: permanently.

Now:

:play: Gain +4:power/turn: permanently. If played alone, gain an additional +4:power/turn: permanently.

Laestrygonians

Was:

:play: If played alone, your The Original Odyssey cards, wherever they are, gain +18:power: until played.

Now:

:draw: Your The Original Odyssey cards in-hand gain +10 Power permanently.

:play: If played alone, your The Original Odyssey cards, wherever they are, gain +20:power: until played.

Matching Arena

Baryonyx

Was:

:play: If it matches the Arena, your opponent's cards in hand lose -30:power: this turn.

Now:

:play: Your opponent's cards in hand lose -25:power: this turn. If it matches the Arena, your opponent's cards in hand lose an additional -35:power: this turn.

Green Sea Turtle

Was:

8 Energy / 48 Power

Now:

5 Energy / 48 Power

Based on Community Suggestion

Skeleton

(Thanks to SpecialThanks for the inspiration!)

Was:

:return: If your deck has 6 or more Paleontology cards, your Brilliant Human Body cards, wherever they are, gain +24:power: next turn.

Now:

:return: If your deck has 6 or more Paleontology cards, your Brilliant Human Body cards, wherever they are, gain +24:power: for 3 turns.

Jet Stream

(Thanks to WanderingSable for the inspiration!)

Was:

:play: Your Forces of Nature cards gain +11:power: this turn and if it's the first turn of a round, they gain an additional +22:power: this turn

Now:

:play: Your Forces of Nature cards gain +22:power: this turn and if it's the first turn of a round, they gain an additional +11:power: this turn

Mysorean Rockets

(Thanks to SNOWY_SNESS for the inspiration!)

Was:

:play: If you are winning the round, your Innovations of War cards, wherever they are, gain +25:power: this round. If it's also Round 1, your Innovations of War cards, wherever they are, gain an additional +20:power: this round.

Now:

:play: If you are winning the round, your Innovations of War cards, wherever they are, gain +25:power: this round. If it's also Round 1, your Innovations of War cards, wherever they are, gain an additional +20:power: this round.

:return: For every Innovations of War card you have played this game, this card gains +4 Power permanently.

Nerfs:

Tully Monster

Was:

:draw: Your cards, wherever they are, with 70 or more Base Power gain +22:power: until played.

:return: Your remaining cards in hand with 7 or more Base Energy cost -2:energy: for 3 turns.

Now:

:draw: Your cards, wherever they are, with 70 or more Base Power gain +22:power: until played.

:return: Your remaining cards in hand with 7 or more Base Energy cost +2:energy: for 2 turns.

June 17, 2024

Balance Patch: June!

Our June 2024 balance update is now live and here are the changes you can expect to see in game:

Buffs:

Played Alone

Asian Golden Cat

Was:

:play: When played alone, your Cool Cats cards, wherever they are, gain +7:power: permanently.

Now:

:play: If this is the only Life on Land card played this turn, your Cool Cats cards, wherever they are, gain +7:power: permanently.

The Chariot (VII)

Was:

:play: If played alone, your Tarot cards in hand gain +16:power: permanently.

Now:

:play: If played adjacent to no other Tarot cards, your Tarot cards in hand gain +10:power: permanently.

Horn Shark

Was:

:play: When played alone, gain +4:power/turn: permanently.

Now:

:play: Gain +4:power/turn: permanently. If played alone, gain an additional +4:power/turn: permanently.

Laestrygonians

Was:

:play: If played alone, your The Original Odyssey cards, wherever they are, gain +18:power: until played.

Now:

:draw: Your The Original Odyssey cards in-hand gain +10 Power permanently.

:play: If played alone, your The Original Odyssey cards, wherever they are, gain +20:power: until played.

Matching Arena

Baryonyx

Was:

:play: If it matches the Arena, your opponent's cards in hand lose -30:power: this turn.

Now:

:play: Your opponent's cards in hand lose -25:power: this turn. If it matches the Arena, your opponent's cards in hand lose an additional -35:power: this turn.

Green Sea Turtle

Was:

8 Energy / 48 Power

Now:

5 Energy / 48 Power

Based on Community Suggestion

Skeleton

(Thanks to SpecialThanks for the inspiration!)

Was:

:return: If your deck has 6 or more Paleontology cards, your Brilliant Human Body cards, wherever they are, gain +24:power: next turn.

Now:

:return: If your deck has 6 or more Paleontology cards, your Brilliant Human Body cards, wherever they are, gain +24:power: for 3 turns.

Jet Stream

(Thanks to WanderingSable for the inspiration!)

Was:

:play: Your Forces of Nature cards gain +11:power: this turn and if it's the first turn of a round, they gain an additional +22:power: this turn

Now:

:play: Your Forces of Nature cards gain +22:power: this turn and if it's the first turn of a round, they gain an additional +11:power: this turn

Mysorean Rockets

(Thanks to SNOWY_SNESS for the inspiration!)

Was:

:play: If you are winning the round, your Innovations of War cards, wherever they are, gain +25:power: this round. If it's also Round 1, your Innovations of War cards, wherever they are, gain an additional +20:power: this round.

Now:

:play: If you are winning the round, your Innovations of War cards, wherever they are, gain +25:power: this round. If it's also Round 1, your Innovations of War cards, wherever they are, gain an additional +20:power: this round.

:return: For every Innovations of War card you have played this game, this card gains +4 Power permanently.

Nerfs:

Tully Monster

Was:

:draw: Your cards, wherever they are, with 70 or more Base Power gain +22:power: until played.

:return: Your remaining cards in hand with 7 or more Base Energy cost -2:energy: for 3 turns.

Now:

:draw: Your cards, wherever they are, with 70 or more Base Power gain +22:power: until played.

:return: Your remaining cards in hand with 7 or more Base Energy cost +2:energy: for 2 turns.