Our January 2024 balance update is now live and here are the changes you can expect to see in game:
Nerfs:
Hammer-Headed Bat (Ltd Legendary)
WAS: :draw: If your deck has 3 or more Bat cards, your Mammals cards, wherever they are, gain +23:power: until played.
NOW: :return: If your deck has 5 or more Bat cards, your Mammals cards, wherever they are, gain +23:power: until played.
Svalbard Reindeer (Ltd Legendary) [WAS: 5/35 NOW: 7/35]
WAS: :play: If played in the left slot, your Life on Land cards in hand gain +14:power: permanently. If played in the right slot, your Mammals cards, wherever they are, gain +18:power: until played.
NOW: :play: If played in the left slot, your Life on Land cards in hand gain +14:power: permanently. If played in the right slot, your Mammals cards, wherever they are, gain +16:power: until played.
Shinigami (Ltd Legendary)
WAS: :play: If it's the 13th turn of the game or before, a random opponent's card in play loses -500:power: this turn and if it's the 14th or 15th turn of the game, this card loses -500:power:.
NOW: :play: If it's the 13th turn of the game or before, a random opponent's card in play loses -500:power: this turn and if it's after the 13th turn of the game, lose -500:power/turn: this turn.
:turnstart: Lose -4:power/turn: permanently.
Buffs:
Mary Anning (Ltd Legendary)
WAS: :draw: If your deck has 8 or more Science cards and if your deck has 8 or more Paleontology cards, your cards, wherever they are, gain +19:power: for 4 turns.
NOW: :draw: If your deck has 8 or more Science cards and if your deck has 8 or more Paleontology cards, your cards, wherever they are, gain +19:power: until played.
The Ninety-Nines (Ltd Legendary)
WAS: :turnstart: If your deck has 16 or more cards from any one album, your non-Science cards in hand gain +6:power: until played. Repeat for your opponent.
NOW: :turnstart: If your deck has 14 or more cards from any one album, your non-Science cards in hand gain +6:power: until played. Repeat for your opponent.
The Amazons (Ltd Epic)
WAS: :draw: If your deck contains only Female Greek Mythology cards, your cards, wherever they are, gain +22:power: until played.
NOW: :draw: If your deck contains 12 or more Female Greek Mythology cards, your Female Greek Mythology cards, wherever they are, gain +22:power: until played.
Hill of Crosses (Ltd Rare)
WAS: :draw: Your Weird World cards, wherever they are, gain +17:power: permanently.
:return: Your Weird World cards, wherever they are, lose -17:power: permanently and a random card in your hand gains +25:power: next turn.
NOW: :draw: Your Weird World cards, wherever they are, gain +17:power: permanently.
:return: Your Weird World cards, wherever they are, lose -7:power: permanently and a random card in your hand gains +25:power: next turn.
The Tide Jewels (Ltd Rare)
WAS: :draw: If your deck has 6 Oceans and Seas, 6 Mythical Creatures and 6 Japanese Folklore cards, your cards, wherever they are, lose -15:power: this turn.
:return: If your deck has 6 Oceans and Seas, 6 Mythical Creatures and 6 Japanese Folklore cards, your cards, wherever they are, gain +10:power: permanently.
NOW: :draw: If your deck has 6 Oceans and Seas, 6 Mythical Creatures and 6 Japanese Folklore cards, your opponent's cards lose -12:power: this turn.
:return: If your deck has 6 Oceans and Seas, 6 Mythical Creatures and 6 Japanese Folklore cards, your cards, wherever they are, gain +12:power: permanently.
Tokugawa Iemitsu (Rare)
WAS: :draw: If your deck has only Feudal Japan cards, your cards, wherever they are, gain +10:power: until played.
NOW: :draw: If your deck has only History cards, your Feudal Japan cards, wherever they are, gain +10:power: until played.
Our January 2024 balance update is now live and here are the changes you can expect to see in game:
Nerfs:
Hammer-Headed Bat (Ltd Legendary)
WAS: :draw: If your deck has 3 or more Bat cards, your Mammals cards, wherever they are, gain +23:power: until played.
NOW: :return: If your deck has 5 or more Bat cards, your Mammals cards, wherever they are, gain +23:power: until played.
Svalbard Reindeer (Ltd Legendary) [WAS: 5/35 NOW: 7/35]
WAS: :play: If played in the left slot, your Life on Land cards in hand gain +14:power: permanently. If played in the right slot, your Mammals cards, wherever they are, gain +18:power: until played.
NOW: :play: If played in the left slot, your Life on Land cards in hand gain +14:power: permanently. If played in the right slot, your Mammals cards, wherever they are, gain +16:power: until played.
Shinigami (Ltd Legendary)
WAS: :play: If it's the 13th turn of the game or before, a random opponent's card in play loses -500:power: this turn and if it's the 14th or 15th turn of the game, this card loses -500:power:.
NOW: :play: If it's the 13th turn of the game or before, a random opponent's card in play loses -500:power: this turn and if it's after the 13th turn of the game, lose -500:power/turn: this turn.
:turnstart: Lose -4:power/turn: permanently.
Buffs:
Mary Anning (Ltd Legendary)
WAS: :draw: If your deck has 8 or more Science cards and if your deck has 8 or more Paleontology cards, your cards, wherever they are, gain +19:power: for 4 turns.
NOW: :draw: If your deck has 8 or more Science cards and if your deck has 8 or more Paleontology cards, your cards, wherever they are, gain +19:power: until played.
The Ninety-Nines (Ltd Legendary)
WAS: :turnstart: If your deck has 16 or more cards from any one album, your non-Science cards in hand gain +6:power: until played. Repeat for your opponent.
NOW: :turnstart: If your deck has 14 or more cards from any one album, your non-Science cards in hand gain +6:power: until played. Repeat for your opponent.
The Amazons (Ltd Epic)
WAS: :draw: If your deck contains only Female Greek Mythology cards, your cards, wherever they are, gain +22:power: until played.
NOW: :draw: If your deck contains 12 or more Female Greek Mythology cards, your Female Greek Mythology cards, wherever they are, gain +22:power: until played.
Hill of Crosses (Ltd Rare)
WAS: :draw: Your Weird World cards, wherever they are, gain +17:power: permanently.
:return: Your Weird World cards, wherever they are, lose -17:power: permanently and a random card in your hand gains +25:power: next turn.
NOW: :draw: Your Weird World cards, wherever they are, gain +17:power: permanently.
:return: Your Weird World cards, wherever they are, lose -7:power: permanently and a random card in your hand gains +25:power: next turn.
The Tide Jewels (Ltd Rare)
WAS: :draw: If your deck has 6 Oceans and Seas, 6 Mythical Creatures and 6 Japanese Folklore cards, your cards, wherever they are, lose -15:power: this turn.
:return: If your deck has 6 Oceans and Seas, 6 Mythical Creatures and 6 Japanese Folklore cards, your cards, wherever they are, gain +10:power: permanently.
NOW: :draw: If your deck has 6 Oceans and Seas, 6 Mythical Creatures and 6 Japanese Folklore cards, your opponent's cards lose -12:power: this turn.
:return: If your deck has 6 Oceans and Seas, 6 Mythical Creatures and 6 Japanese Folklore cards, your cards, wherever they are, gain +12:power: permanently.
Tokugawa Iemitsu (Rare)
WAS: :draw: If your deck has only Feudal Japan cards, your cards, wherever they are, gain +10:power: until played.
NOW: :draw: If your deck has only History cards, your Feudal Japan cards, wherever they are, gain +10:power: until played.
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