March 3, 2025

COLLECTION RESURRECTION 5

PSST: If you’re not up-to-date with our Resurrection shenanigans, check today’s earlier News post from the home screen! Here’s a look at the Collection Resurrection and Card Upgrade! packs, available in store all week.

Collection Resurrection

Today’s two featured collections go hand-in-hand. It’s Climate Change and Human Evolution, with today’s Collection Resurrection pack featuring Earth 300 and Biofactories for Climate Change, and some cave people and bones (etc) for Human Evolution! Let’s see if we make more viable deck choices for Palaeontology this week…

Card Upgrade!

Today’s Card Upgrade pack focuses on our Forces Duo (that’s of Nature, and of the Universe), Around the Reef, Musically Minded and the super cute, super tiny, Little Critters. There’s a lot of Limited Legendaries this week, with Dik-Dik getting a permanent upgrade for your Little Critters cards and Wolfgang Amadeus Mozart himself now hitting all your Musically Minded cards for up to +30 Power until played.

11 out of 12 cards feature in today’s Card Upgrade! Pack. Six of them are Limited Legendaries, so don’t miss out!

BALANCE UPDATE

(Please note: a statline within the name of the card indicates a change to base stats)

Itztlacoliuhqui - Limited Legendary

Was: :draw: If your deck contains Frost and at least 1 Natural Monuments card, your Forces of Nature cards, wherever they are, gain +18:power: permanently.

Now: :draw: If your deck contains Frost, your Forces of Nature cards, wherever they are, gain +18:power: permanently.

Jet Stream - Limited Epic - (2 / 22)

Was: :play: Your Forces of Nature cards gain +22:power: this turn and if it's the first turn of a round, they gain an additional +11:power: this turn

Now: :play: Your Forces of Nature cards gain +22:power: this round and if it's the first turn of a round, they gain an additional +11:power: this turn.

Cumulonimbus Incus - Limited Epic

Was: :draw: Your Forces of Nature cards, wherever they are, gain +15:power: this round.

:play: If played next to Thunderstorms, your Forces of Nature cards, wherever they are, gain an additional +15:power: this round.

Now: :draw: Your Forces of Nature cards, wherever they are, gain +15:power: this round.

:play: If played next to Thunderstorms, your Forces of Nature cards, wherever they are, gain an additional +20:power: this round.

Sea Whip - Limited Epic

Was: :turnstart: This card gains +10:power: until played.

:play: If played between two Around the Reef cards, your cards in hand gain +20:power: this turn.

Now: :turnstart: This card gains +10:power: until played.

:play: If played between two Around the Reef cards, your cards in hand gain +40:power: this turn.

Phyllodesmium Poindimiei - Legendary

Was: :draw: Your Oceans and Seas cards in hand gain +20:power: this turn.

:return: Your Around the Reef cards, wherever they are, gain +15:power: until played.

Now: :draw: Your Oceans and Seas cards in hand gain +20:power: this turn.

:return: Your Around the Reef cards, wherever they are, gain +25:power: until played.

Dik-Dik - Limited Legendary

Was: :turnstart: Two random Little Critters cards in hand gain +14:power: until played.

Now: :turnstart: Two random Little Critters cards in hand gain +14:power: permanently.

Miniature Donkey - Limited Epic

Was: :play: Your Little Critters cards, wherever they are, gain +14:power: for 2 turns.

Now: :play: Your Little Critters cards, wherever they are, gain +21:power: until played.

Carrington Event - Limited Legendary

Was: :draw: Your Forces of the Universe cards, wherever they are, gain +27:power: for 2 turns and your other cards, wherever they are, lose -5:power: for 2 turns.

Now: :draw: Your Forces of the Universe cards, wherever they are, gain +27:power: until played and your other cards, wherever they are, lose -5:power: for until played.

The Big Ring - Limited Legendary

Was: :play: Your Space Oddities cards and Forces of the Universe cards with 8 or more Base Energy, wherever they are, gain +22:power: permanently.

Now: :play: Your Space Oddities cards and Forces of the Universe cards with 7 or more Base Energy, wherever they are, gain +22:power: permanently.

William Thomson, 1st Baron Kelvin - Limited Legendary

Was: :return: Your Dizzying Discoveries and Forces of the Universe cards, wherever they are, gain +12:power: until played. Repeat this if you have played Absolute Zero this game.

Now: :return: Your Dizzying Discoveries and Forces of the Universe cards, wherever they are, gain +14:power: until played. Repeat this if you have played Absolute Zero this game.

Wolfgang Amadeus Mozart - Limited Legendary

Was: :play: Your Musically Minded and Instrumental cards in hand gain +16:power: until played. If your deck has 6 or more History cards, your Musically Minded and Instrumental cards in hand also gain an additional +14:power: until played.

Now: :play: Your Musically Minded and Instrumental cards, wherever they are, gain +16:power: until played. If your deck has 6 or more History cards, your Musically Minded and Instrumental cards, wherever they are, gain an additional +14:power: until played.

William Blake - Limited Epic

Was: :play: Your Musically Minded and Instrumental cards, wherever they are, gain +12:power: until played.

:return: If you won the turn, your Musically Minded and Instrumental cards, wherever they are, gain +8:power: until played.

Now: :play: Your Musically Minded and Instrumental cards, wherever they are, gain +12:power: until played.

:return: If you won the turn, your Musically Minded and Instrumental cards, wherever they are, gain +12:power: until played.

March 3, 2025

COLLECTION RESURRECTION 5

PSST: If you’re not up-to-date with our Resurrection shenanigans, check today’s earlier News post from the home screen! Here’s a look at the Collection Resurrection and Card Upgrade! packs, available in store all week.

Collection Resurrection

Today’s two featured collections go hand-in-hand. It’s Climate Change and Human Evolution, with today’s Collection Resurrection pack featuring Earth 300 and Biofactories for Climate Change, and some cave people and bones (etc) for Human Evolution! Let’s see if we make more viable deck choices for Palaeontology this week…

Card Upgrade!

Today’s Card Upgrade pack focuses on our Forces Duo (that’s of Nature, and of the Universe), Around the Reef, Musically Minded and the super cute, super tiny, Little Critters. There’s a lot of Limited Legendaries this week, with Dik-Dik getting a permanent upgrade for your Little Critters cards and Wolfgang Amadeus Mozart himself now hitting all your Musically Minded cards for up to +30 Power until played.

11 out of 12 cards feature in today’s Card Upgrade! Pack. Six of them are Limited Legendaries, so don’t miss out!

BALANCE UPDATE

(Please note: a statline within the name of the card indicates a change to base stats)

Itztlacoliuhqui - Limited Legendary

Was: :draw: If your deck contains Frost and at least 1 Natural Monuments card, your Forces of Nature cards, wherever they are, gain +18:power: permanently.

Now: :draw: If your deck contains Frost, your Forces of Nature cards, wherever they are, gain +18:power: permanently.

Jet Stream - Limited Epic - (2 / 22)

Was: :play: Your Forces of Nature cards gain +22:power: this turn and if it's the first turn of a round, they gain an additional +11:power: this turn

Now: :play: Your Forces of Nature cards gain +22:power: this round and if it's the first turn of a round, they gain an additional +11:power: this turn.

Cumulonimbus Incus - Limited Epic

Was: :draw: Your Forces of Nature cards, wherever they are, gain +15:power: this round.

:play: If played next to Thunderstorms, your Forces of Nature cards, wherever they are, gain an additional +15:power: this round.

Now: :draw: Your Forces of Nature cards, wherever they are, gain +15:power: this round.

:play: If played next to Thunderstorms, your Forces of Nature cards, wherever they are, gain an additional +20:power: this round.

Sea Whip - Limited Epic

Was: :turnstart: This card gains +10:power: until played.

:play: If played between two Around the Reef cards, your cards in hand gain +20:power: this turn.

Now: :turnstart: This card gains +10:power: until played.

:play: If played between two Around the Reef cards, your cards in hand gain +40:power: this turn.

Phyllodesmium Poindimiei - Legendary

Was: :draw: Your Oceans and Seas cards in hand gain +20:power: this turn.

:return: Your Around the Reef cards, wherever they are, gain +15:power: until played.

Now: :draw: Your Oceans and Seas cards in hand gain +20:power: this turn.

:return: Your Around the Reef cards, wherever they are, gain +25:power: until played.

Dik-Dik - Limited Legendary

Was: :turnstart: Two random Little Critters cards in hand gain +14:power: until played.

Now: :turnstart: Two random Little Critters cards in hand gain +14:power: permanently.

Miniature Donkey - Limited Epic

Was: :play: Your Little Critters cards, wherever they are, gain +14:power: for 2 turns.

Now: :play: Your Little Critters cards, wherever they are, gain +21:power: until played.

Carrington Event - Limited Legendary

Was: :draw: Your Forces of the Universe cards, wherever they are, gain +27:power: for 2 turns and your other cards, wherever they are, lose -5:power: for 2 turns.

Now: :draw: Your Forces of the Universe cards, wherever they are, gain +27:power: until played and your other cards, wherever they are, lose -5:power: for until played.

The Big Ring - Limited Legendary

Was: :play: Your Space Oddities cards and Forces of the Universe cards with 8 or more Base Energy, wherever they are, gain +22:power: permanently.

Now: :play: Your Space Oddities cards and Forces of the Universe cards with 7 or more Base Energy, wherever they are, gain +22:power: permanently.

William Thomson, 1st Baron Kelvin - Limited Legendary

Was: :return: Your Dizzying Discoveries and Forces of the Universe cards, wherever they are, gain +12:power: until played. Repeat this if you have played Absolute Zero this game.

Now: :return: Your Dizzying Discoveries and Forces of the Universe cards, wherever they are, gain +14:power: until played. Repeat this if you have played Absolute Zero this game.

Wolfgang Amadeus Mozart - Limited Legendary

Was: :play: Your Musically Minded and Instrumental cards in hand gain +16:power: until played. If your deck has 6 or more History cards, your Musically Minded and Instrumental cards in hand also gain an additional +14:power: until played.

Now: :play: Your Musically Minded and Instrumental cards, wherever they are, gain +16:power: until played. If your deck has 6 or more History cards, your Musically Minded and Instrumental cards, wherever they are, gain an additional +14:power: until played.

William Blake - Limited Epic

Was: :play: Your Musically Minded and Instrumental cards, wherever they are, gain +12:power: until played.

:return: If you won the turn, your Musically Minded and Instrumental cards, wherever they are, gain +8:power: until played.

Now: :play: Your Musically Minded and Instrumental cards, wherever they are, gain +12:power: until played.

:return: If you won the turn, your Musically Minded and Instrumental cards, wherever they are, gain +12:power: until played.