They say the night is darkest before the dawn and today is no different (Yes, that’s the second Dark Knight quote in the last few weeks). As Dead of Night week falls away and the sun rises on a new week, there’s still time for a few more packs and the final frightful Horseman of the Apocalypse. As always, the rules for next week’s League are down at the bottom so if you prefer the surprise, feel free to avert your eyes.
9:00 UTC
Start off your Sunday with the September Recap pack, in case you missed some of our September releases, such as the Tully Monster, Rapunzel or the Lake Toplitz Gold.
Now that we’re smack damn in the middle of the month, seems like a good time for the October Reloader pack. Top up on gems, coins and cards to see you through the rest of October. Trust us, you’re going to need them in the next coming weeks because what we’ve got lined up is AWESOME!
12:00 UTC
There’s also the League Spotlight pack and the chance of one of six featured Limited Legendaries. Maybe you’ll find the mighty Tylosaurus, or the mystical Tarot card The Fool, or perhaps the mythical Manticore?
The final Four Horsemen pack is here, bringing with it the most feared of the lot - Death. This foreboding card will, when drawn, if you have played Conquest, War and Famine give this card +50 Power this turn. Then, when played, give the card opposite -50 this turn. Lastly, on return, give all Four Horsemen +25 until played.
15:00 UTC
You’ve spent a lot of time looking up this week but how about one more time with the Watching the Skies pack? Maybe you’ll find something amazing, like the Planisphere or Ptolemy!
Midnight UTC
Finally, if you’re feeling a little bit of insomnia after a week of darkness and night, you might spot the Birds pack with the ominous Dracula Parrot. When played, give your cards adjacent to this -30 Power this turn, and give this card +60 Power permanently. I wonder what this spooky bird means for next week’s cards? Hmmmm… *News writer scratches their exposed skull with a bony finger* No idea at all.
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LEAGUE RULES
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This week, there’s a Starting Energy of 15, an Energy per Turn of 13, a Maximum Energy of 25 and a Minimum Energy of 8. There’s nothing spookier than running out of Energy, so be careful…
It’s only right that Horrible Halloween gets +100 Power this week. We’ll be releasing some scary new monsters for the next two weeks, but there’s some cards in the game already that will really shine in this league.
Ghost’s massive Energy creation should come in very handy, while Count Dracula finally has his chance to shine - as when played on the Halloween Arena, he gives an awesome +80 Power to Horrible Halloween cards on the turn he is played!
Monsters of the Deep get +50 Power, while Venomous Creatures get +70, so it could be a great time to pair up deep sea scorpion Eurypterus with some freaky beasties like Bothrops Atrox and Yellowjacket.
Innovations of War get +60 Power, Japanese Folklore (yep, Shinigami too) gets +50 Power and Tarot gets +50 Power, so prepare your Hierophant combos.
They say the night is darkest before the dawn and today is no different (Yes, that’s the second Dark Knight quote in the last few weeks). As Dead of Night week falls away and the sun rises on a new week, there’s still time for a few more packs and the final frightful Horseman of the Apocalypse. As always, the rules for next week’s League are down at the bottom so if you prefer the surprise, feel free to avert your eyes.
9:00 UTC
Start off your Sunday with the September Recap pack, in case you missed some of our September releases, such as the Tully Monster, Rapunzel or the Lake Toplitz Gold.
Now that we’re smack damn in the middle of the month, seems like a good time for the October Reloader pack. Top up on gems, coins and cards to see you through the rest of October. Trust us, you’re going to need them in the next coming weeks because what we’ve got lined up is AWESOME!
12:00 UTC
There’s also the League Spotlight pack and the chance of one of six featured Limited Legendaries. Maybe you’ll find the mighty Tylosaurus, or the mystical Tarot card The Fool, or perhaps the mythical Manticore?
The final Four Horsemen pack is here, bringing with it the most feared of the lot - Death. This foreboding card will, when drawn, if you have played Conquest, War and Famine give this card +50 Power this turn. Then, when played, give the card opposite -50 this turn. Lastly, on return, give all Four Horsemen +25 until played.
15:00 UTC
You’ve spent a lot of time looking up this week but how about one more time with the Watching the Skies pack? Maybe you’ll find something amazing, like the Planisphere or Ptolemy!
Midnight UTC
Finally, if you’re feeling a little bit of insomnia after a week of darkness and night, you might spot the Birds pack with the ominous Dracula Parrot. When played, give your cards adjacent to this -30 Power this turn, and give this card +60 Power permanently. I wonder what this spooky bird means for next week’s cards? Hmmmm… *News writer scratches their exposed skull with a bony finger* No idea at all.
-----------------------
LEAGUE RULES
-----------------------
This week, there’s a Starting Energy of 15, an Energy per Turn of 13, a Maximum Energy of 25 and a Minimum Energy of 8. There’s nothing spookier than running out of Energy, so be careful…
It’s only right that Horrible Halloween gets +100 Power this week. We’ll be releasing some scary new monsters for the next two weeks, but there’s some cards in the game already that will really shine in this league.
Ghost’s massive Energy creation should come in very handy, while Count Dracula finally has his chance to shine - as when played on the Halloween Arena, he gives an awesome +80 Power to Horrible Halloween cards on the turn he is played!
Monsters of the Deep get +50 Power, while Venomous Creatures get +70, so it could be a great time to pair up deep sea scorpion Eurypterus with some freaky beasties like Bothrops Atrox and Yellowjacket.
Innovations of War get +60 Power, Japanese Folklore (yep, Shinigami too) gets +50 Power and Tarot gets +50 Power, so prepare your Hierophant combos.
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