If this Myths and Legends Season was a marathon, we’d be about 17 miles in, crawling, sobbing and begging for mercy. A nice reminder to be grateful that you’re not running a marathon today (unless you are, in which case, our condolences).
This week in CUE, we’ve had some brand new heavy hitters. For Norse Mythology, the Sun Shield Svalinn gives your remaining cards in hand +20 Power permanently if your Opponent scores 500 points or higher. A good card to keep them on their toes and under that threshold!
Reneutet has an extremely fun ability that relies on your snakes in the grass, as for every card in your deck with “Snake” in the name, she gives your Plant Life cards +3 Power until played, and vice versa.
And finally Arachhne, the weaver who got too big for her boots boasts a massive 4/95 base stat, with no downside if you score under 500 points on the turn she is played!
If this Myths and Legends Season was a marathon, we’d be about 17 miles in, crawling, sobbing and begging for mercy. A nice reminder to be grateful that you’re not running a marathon today (unless you are, in which case, our condolences).
This week in CUE, we’ve had some brand new heavy hitters. For Norse Mythology, the Sun Shield Svalinn gives your remaining cards in hand +20 Power permanently if your Opponent scores 500 points or higher. A good card to keep them on their toes and under that threshold!
Reneutet has an extremely fun ability that relies on your snakes in the grass, as for every card in your deck with “Snake” in the name, she gives your Plant Life cards +3 Power until played, and vice versa.
And finally Arachhne, the weaver who got too big for her boots boasts a massive 4/95 base stat, with no downside if you score under 500 points on the turn she is played!