9:00 UTC
You better watch that pretty neck of yours because the Lost Your Head pack rolls into the store this morning. Scoop it up for a Halloween card back, a Limited Legendary and a fistful of gems. Once you’ve got your head screwed back on, you can also top up on even more cards and gems with the Fill Your Cup, Fill Your Boots and Fill Your Coffers packs. You’re going to have more gems than sense and it’s not even lunchtime yet!
If a haunting light is trying to beckon you outside, be wary. It might be another trickster fairy! This time it’s the Will-o’-the-Wisp. (We are indeed overrun by trickster fairies this week, please send help.) If you decide to trust this ghostly ball of light, when returned to your deck, if you lost the turn, gain +50 Power Per Turn for two turns. Just a warning though, they’re prone to leading lost souls astray so mind your step!
12:00 UTC
We’re looking for the finest ghost hunters today in CUE and we’re asking you to investigate some of the spookiest places on the planet with 4 new Weird World cards. Get ready to experience chills as you enter these haunted locations:
Midnight UTC
Those aren’t the only places hiding demons tonight because if you search the Deep Ocean pack, you might spot the Giant Devil Ray. This horned deep sea dweller will, if your deck contains The Devil (XV), give your Deep Ocean cards +22 Power until played.
9:00 UTC
You better watch that pretty neck of yours because the Lost Your Head pack rolls into the store this morning. Scoop it up for a Halloween card back, a Limited Legendary and a fistful of gems. Once you’ve got your head screwed back on, you can also top up on even more cards and gems with the Fill Your Cup, Fill Your Boots and Fill Your Coffers packs. You’re going to have more gems than sense and it’s not even lunchtime yet!
If a haunting light is trying to beckon you outside, be wary. It might be another trickster fairy! This time it’s the Will-o’-the-Wisp. (We are indeed overrun by trickster fairies this week, please send help.) If you decide to trust this ghostly ball of light, when returned to your deck, if you lost the turn, gain +50 Power Per Turn for two turns. Just a warning though, they’re prone to leading lost souls astray so mind your step!
12:00 UTC
We’re looking for the finest ghost hunters today in CUE and we’re asking you to investigate some of the spookiest places on the planet with 4 new Weird World cards. Get ready to experience chills as you enter these haunted locations:
Midnight UTC
Those aren’t the only places hiding demons tonight because if you search the Deep Ocean pack, you might spot the Giant Devil Ray. This horned deep sea dweller will, if your deck contains The Devil (XV), give your Deep Ocean cards +22 Power until played.
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